[game Round 2 Life Events [game
(15-yr olds)

Steps in each round:

Step 1. Find the appropriate page. You have presumably already done this step to get to this page. If that's not how you got here, click here.

Step 2. Get 3 random numbers between 1 and 20. If any number or "life event" is repeated, get additional numbers. Click on the "Spin!" button below or use your own method (click here for alternate suggestions).

Step 3. Read the 3 numbered life events in the table below that correspond to the 3 random numbers. If table below is hard to read (text runs together), click here.

Step 4. See below (after the chart).

page 15-5:
1. starting to use cocaine (M) // become pregnant (F) 3
2. parents divorce (D) // parent becomes an alcoholic 4
3. parents divorce (D) // rumored to be gay/lesbian over extended period 5 // 6
4. lose virginity and have several relationships 4
5. experiment with marijuana // alcohol 4 // 6
6. caught shoplifting in 7-11, handled poorly/well 6 / 8
7. move to a new school: bad//good 8 // 11
8. suffer bouts of depression 8
9. favorite uncle dies 9
10. semi or finalist in class/school math/speech/art competition // honorable mention / place in school science fair 13
11. volunteer at nursing home 14
12. win school/county wide academic contest (creative writing, speech, art, math, science, band) 14
13. accepted into academic enrichment program 16
14. participate in sunday school & church youth group 16
15. serve on a panel for race relations in your high school 16
16. elected to church youth board 16
17. really good kid your age moves into neighborhood, becomes best friend 17
18. become an star/life/eagle scout & senior patrol leader 18
19. parent remarries (D) // develop on-going relationship with a caring, supportive school counselor 18
20. very supportive uncle/aunt moves near; develop loving, caring, active relationship 19

Step 4. Add the 3 "risk numbers" together (from the column on the right in the table), and consult the following chart:

Points to Cards Conversion:

Step 5. The contestant receives the number of cards indicated above. Remember that an orange risk card and a green protective card cancel each other. (Cancelled cards are returned to Vanna.) The cards the contestant now has will be used at the beginning of the next round to determine what page he or she will land on.

After all contestants have finished round 2, move on to
round 3.

Go back to INSTRUCTIONS (Round 2).